11.06.2006

The new campaign

Okay, it's unanimous. We'll start anew, with new 1st level characters.

1) First, I don't have any of the books, but I've been using this website, which is basically good enough for 1E Players and Unearthed: http://www.mjyoung.net/dungeon/char/index.html. All classes and races are allowed from Players and Unearthed, so if you want to be a drow cavelier, go ahead Paul. Oh, and in the off-chance you want to be something else, I'm open to it.

2) As 1st level, you'll begin with max hp according to class and CON. Every level thereafter you gotta roll. For stats, let's go with Mark's harsh idea: 3d6, six times, any order you want, set your highest rolls to class minimums if you can't make it.

2a) Nonweapon proficiencies. Everyone starts speaking Common plus you get one NWP/language (same thing) per point of IQ above 10 (so if IQ is 14, you have Common plus 4 NWPs).

3) Sorry Steve, but we're resetting the xp back to 0. I'll increase the xp gains this time around to somewhat accelerate level advancement though. Xp is awarded for the right reasons: killing monsters, advancing story, solving stuff, doing stuff, but not for finding magic items and gold.

4) If you want a new 'login' or whatever, please ask Mark, as he's admin for both DiD and DiDTT. We'll use the same blog we've always used. I like Dave's and Steve's ideas of 'secondary blogs' if stuff comes up, seems like a workable solution.

5) No drink a potion as a free action, it's now a full round action.

6) Steve, yeah the level caps suck. Anyone against removing level caps for multiclass characters? If you want to multiclass though, do it by the book. Or no, I don't care, play whatever you want.

7) Same planet as last campaign, just different part of the globe. About ten years after the end of last campaign.

8) If you're a mage or illusionist, you got a book with the three basics: Read Magic, Detect Magic, and Wizard Mark, plus two spells of your choosing. Every level you get two new spells of a circle you can cast.

9) No special training this time around. Every time you advance, you get one non weapon prof.

10) Starting equipment. Whatever, keep it simple. No magic items or platemail.

11) That should do it. Good luck gentlemen. We begin anew, jumping right into the action (like the first one)- some time, some place else...

No comments: