3.01.2007

In the bank.

Yeah, that's not a bad idea, Steve. However, I am going to make it pretty wimpy, or fairly high level. -Maybe a temporary form of regeneration.

In fact, the generic healing spells that ramp up have all been slowed down to a 10-round casting time. Rob and I agreed that the game could be improved with less combat healing. There is still a 2nd circle fast heal called 'Mend', but the more potent ones that get better with each circle are slower.

I'd like combat healing to be the exception, not the rule. I'd rather put the focus on attack skills and strategies, rather than the win going to the guys with the most heals to burn.

But, this chat really belongs on the Factory page. Steve, did you get the invite? Anyway, thanks for the suggestion. The more ideas the better.

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