Dave, Fist of Odin
Hmmm. We should make this like table-top? Well, it's not. We ain't got no miniatures, for one thing.
More importantly is the loss of immediacy - both with the interactions and the quick-responses in combat. Instead of an evening's session, we spread it out over several weeks or months. Instead of an evening together, I get to post for 10 minutes here, an hour there. Instead of arguing back and forth, we post our comments for review.
I like this format, but it's NOT table-top, and it can't be, and I think it's okay for what it is. Hello Airport sucked? Well, maybe, and it felt like we were there for too long - but shit gets fucked up when you're doing something new involving several people.
And I wasn't posting much in HA, but my life was crazy, and I like how I can go a week or two with no postings, and then post three times a day for a week, and let it ebb and flow like that.
I like first edition, especially the way it's worked out over the blog (not doing initiative is a big change, and I think if we tried that combats would take MUCH longer real-time to play out), and that's where the mechanics mostly come in. I think adding a third-ed structure would make the blog-format suck worse
And Mark, if I need to make a character that would better fit this kind of gaming, I don't know how to do that. Dave, Fist of Odin was a fun character to play, and if we keep going I'll be happy, but this seems like the end of a campaign kind of time, and a pretty good one, whatever happens. Did my character not work on this blog format? I had fun, I think Rob had fun, but it sounds like you're not having fun, so let me know what I can do to make this work better.
Except I'm gonna keep rapping, so hopefully it's not that.
One of the things I think this blog format could be VERY good for is non-linear, mutliple story lines, and puzzles. Well, it's been good for puzzles, but those are best as an adjunct, and not an obstacle, in the story.
Also, I'm STILL not sure what your complaints are, Mark and Paul, so let me try to restate what I THINK they are so you can correct me.
a) Vrill was an unfair NPC.
b) We were forced into a linear plot-line, that felt like story-lining.
c) Some big bad things happened to the party with no chance of altering them - the death knight fight, for instance.
d) Some of the parts dragged on and were boring.
Was there more than that? Did I capture the main ideas, if not the nuances? Were there more problems with Hello Airport than it was boring, and linear, for instance?
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